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Shortly before reaching Sol the little fleet was attacked by an unknown ship Captain Burton, commanding the Earthling ship, intercepted the alien ship before it could damage the defenseless Precursor starship, but was killed in the short fight, leaving the genius young man in command. The colonists decided to fix the recovered ship, train new crew members for both the Precursor ship and the Tobermoon and send a mission back to Earth, eager to know how the war had ended. In the first test flight, it was discovered that the ship Burton had sent for help had been severely damaged by the Ur-Quan and was orbiting unpowered in the outer solar system: the Alliance had never known of the mission's discoveries. Using the limited store of raw materials available in the planet, in ten years the Precursor factory built a (barely) functional ship, which could be piloted only by the now grown genius child, who alone could interact with the Precursor central computer. Years later, with the help of a genius child born on the planet, the colonists activated the Precursor machinery and found out that it was programmed to build a starship. Though the Ur-Quan forces didn't find the Earthlings during their sweep of the system, relief never arrived. The Alliance hastily sent a secret scientific mission to study the relics, but a massive Hierarchy's offensive forced the Alliance fleets to retreat beyond Vela the mission commander, Captain Burton, decided to go into hiding on the planet and sent back the Tobermoon, her only starship, asking for help. #Star control 2 guide freeIn the last phase of the war between the Alliance of Free Stars and the Hierarchy of Battle Thralls, the Tobermoon, an Earthling ship, discovered an ancient Precursor subterranean installation in a cave on the surface of an uninhabited planet in the Vela star system. The reviewers gave the game five out of five stars. The game was reviewed in 1993 in Dragon #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. It also has 8th place in Gamespot's Reader's choice - Ten Best Gameworlds listing, IGN named Star Control II the 17th best game of all time, and Gamespot named it one of the greatest games of all time. In addition to numerous awards by gaming magazines published around its release, Star Control 2 also has spots in top games compilations of notable gaming publications. #Star control 2 guide seriesDavid Brin's science fiction series about the Uplift Universe is also often mentioned as inspiration for the Star Control II universe, as well as Larry Niven's Known Space universe. Indeed Greg Johnson, StarFlight's lead designer, helped write dialog for Star Control II and Paul Reiche III contributed to Star Control II's alien communication system. Star Control II was highly influenced, both in story and game design, by the games Starflight (1986) and Starflight 2: Trade Routes of the Cloud Nebula (1989), developed by Binary Systems and released on a variety of platforms by Electronic Arts. #Star control 2 guide modThe game also supported Gravis Ultrasound sound card, which was popular among MOD composers. #Star control 2 guide PcMusic is in Protracker- MOD format which uses digitized instrument samples while most of PC game music still relied on FM-synthesis based instruments at the time. Berge, Riku Nuottajärvi and Dan Nicholson, the president and founding member of The Kosmic Free Music Foundation. Included on the soundtrack are compositions of Aaron Grier, Erol Otus, Eric E. The contents of the soundtrack of the PC version were determined by running a contest which anybody could participate in, composing tracks based on a description of the game. The plot significantly impacts the game experience by requiring the player to explore every corner of the galaxy and make discoveries and connections independently. All ships from the first game are available, even if they made no appearance in the story, along with a number of new ones. A two-player mode is available, named Super Mêlée, consisting solely of the ship-to-ship combat. There are literally hours of dialogue, each species bringing out their characteristic conversational quirks, music, and even display fonts. Interaction with the various alien species is a chief part of the adventure game the backstory of both the species from the first games and new ones were fleshed out considerably. SC2 added a large number of species and ship types to the already diverse cast and replaced the first game's strategy-based scenarios with a story-driven space exploration adventure game that included diplomacy with the inhabitants of the galaxy, some resource gathering sub-sections, and instances of the melee combat of the first game whenever diplomacy failed. The Captain's ship enters the Sol System at the beginning of the game. ![]()
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